True Craft

A free and open-source implementation of Minecraft Beta 1.7.3

TrueCraft Updates

Caves and signs May 03, 2015

With the help of some 3D noise, caves are now being generated for TrueCraft worlds. Additionally, support for tile entities has been added, and the new support for signs demonstrates that. Now that tile entities are working, work on things like chests and furnaces can begin.

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Internal improvements & more terrain gen Apr 27, 2015

There was some progress today on improving some of the server's internal mechanics, as well as some improvements to the terrain generator. I tweaked some constants from creatorfromhell's work and fixed a number of bugs, resulting in a gorgeous terrain generator. Thanks a ton to him for all the hard work. I also spent some time improving how TrueCraft shuts down - all worlds are saved, all player profiles are saved, and clients are gracefully disconnected when TrueCraft gets a SIGTERM.

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Improved terrain generation Apr 15, 2015

Thanks to the work of creatorfromhell, we now have a deterministic terrain generator, complete with biomes and decorations like trees and ores!

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Completed fluid dynamics Feb 11, 2015

After yesterday's work on fluid dynamics was able to produce a working simultion of Minecraft's water dynamics, today was spent refactoring and improving this code, and applying it to lava.

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Fluid dynamics (mostly) working Feb 10, 2015

With today's arduous coding efforts, fluid dynamics are mostly working and quite close to vanilla's implementation. Fluids in Minecraft is a form of celluar automaton that has a set of rules for how it propagates through the game world, and it's a huge pain in the ass to get right.

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