True Craft

A free and open-source implementation of Minecraft Beta 1.7.3

TrueCraft Updates

Fire! And cactus. And donations. Sep 07, 2015

Fire works! It also spreads like pre-1.6 fire, i.e. in a massively destructive fashion. Eventually we will have a toggle that lets you pick between your desired fire styles - horrifying, or post-1.6 tame. Also new - cactus growth and other behavior is now implemented. Thanks to stianthedark for adding this in his first pull request!

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Physics engine rewritten, now less buggy Jul 07, 2015

If you did play with mobs since they were implemented a few days ago, you probably noticed how janky they were. This was a result of the old physics engine from Craft.Net being carried forward into TrueCraft - but as of today, said physics engine has been thrown out and rewritten from scratch.

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Mobs! And initial pass on mob AI Jul 03, 2015

Mobs can now be spawned on TrueCraft servers, and a simple AI for wandering has been implemented. All beta 1.7.3 mobs are supported - try spawning one with /spawn creeper (or whatever mob you wish to try hanging out with).

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Initial pass on server-side lighting Jun 27, 2015

I've started building out support for block and sky light on TrueCraft servers. It may seem odd for the server to care about lighting, but it's necessary for things like determining where to spawn mobs or whether or not crops can grow. You can see in the screenshot here - the base of the tree is shaded by its leaves, a first for TrueCraft.

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Chat in-game, cactus, saplings Jun 23, 2015

More updates! mrpimpunicorn has done some work on text rendering in TrueCraft, and added an in-game chat interface. He has also laid the groundwork for cactus behavior on the server, ensuring the proper placement and support structure. I personally tidied up the chest implementation a bit and adding a sapling renderer.

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