True Craft

A free and open-source implementation of Minecraft Beta 1.7.3

TrueCraft Updates

Performance & stability improvements May 24, 2017

Spent the past couple of days working on server performance and stability improvements. In particular, common deadlocks have been fixed, chunk loading performance has been improved, and many tasks were adjusted to more intelligently use the thread pool and divide work between the main thread and thread pool (without breaking things).

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Patreon May 11, 2017

I've made a Patreon page to support my free software projects, including TrueCraft.

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Improvements to physics engine Jul 05, 2016

Today I hopped back into TrueCraft dev for a little while to deal with some issues concerning the physics engine. There were some cases where you could walk into corners and end up not triggering a collision, which would lead to the player being flung high up into the air once they were detected to be inside of a block on the next tick.

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Rendering the day/night cycle lighting in the client Apr 21, 2016

I didn't plan on working on TrueCraft today, but I got on to stream and one thing led to another. I have implemented the day/night cycle in the client, though it's still a little bit buggy. The sun and moon textures now included by default with TrueCraft are courtesey of the Isabella pack, which is CC-BY-SA, since our current texture pack didn't actually override the sun/moon textures from Minecraft.

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Improvements to client side lighting and performance Apr 07, 2016

Today I spent some time on Twitch streaming some TrueCraft work, and I finished up the lighting improvements started by mrpimpunicorn in the client. I fixed a few issues with things like snow, which you may have noticed had horribly broken lighting, and I fixed issues with the blocks that were lit incorrectly at chunk boundaries.

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